ATTENTION THIS IS NOT MY OWN STRATAGIE THIS IS TAKEN FROM A WEBSITE I WILL TRAIN YOU PERSONNALLY
THIS IS FOR A GUIDE LINE SOME OF IT YOU SHOULDNT DO!!
Gdi Vs. Nod
- Take advantage of rocket infantry being bad against infantry and do the infantry
rush.
- Also take advantage of the titan for tank rushes but this won't work with skilled
players.
- Use Disrupters right by shooting through buildings for 1-hit kills and remember
to use the q button.-Use apc to scout if there isn't too much stuff at the entrance.
- Put engs by buildings for rushes banchees.
- Get Firestorm before one-hit banchees.
- For those medium to long games before getting disrupters, carryall and mcv by
your opponent's base and emp it.
Gdi Vs. Gdi
- It's a good idea to build sams early for jjs.
- Get lots of rpgs and titans spread out in ur base with at least one eng per
important build like mcv, or war fac.
- Use and protect your firestorm well.
Can we DISABLE enemy's stealth generator?
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Yes, there is several ways.
Drop 2~3 sensor arrays on base, mark it with ralley point before all sensors get
destroyed.

Or you can bring sensors without carryal when ur playing small board .
If you already know that location where it placed, bring your bombers
and bomb it.
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How to build firestorm wall section effectively
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No newbie attacks toward firestorm wall directly
And most targets of air attacking ( on multi play ) are main building such
as mcv or war factory.
This tactics based on such idea.
And keep in mind , this Tactics is only for large map. ( so you cau see the red
light of attacking planes and preparation for building a firestorm block would be possible. unless u should be
restricted by wall building time )
Build 1 block of FS wall next to both angle straightly

If air planes coming toward ur mcv like this, start building 1 FS block,
as soon as u have seen it.

Wait ... till they arrive just front of mcv. at the
moment , build firestorm block and turn on fs really quickly.

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Let's defend our Firestorm Generator with safety
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Once you build fire wall, they can't attack your base with planes till
Firestorm getting recharged. None will try suicide flights.
Now a problem is how to defence firestorm safely.
Then what can be enemy of FS Generator ?
Maybe disrupter, mk2, devil, engineer attacking, and cyborg commando can do it
( rocket & cyborg guns cant get through fs wall )
If we build pavement and wall near generator like below.
Engineer cant capture generator and devil's flame wont reach to generator.
So last way is commando, disrupter and mk2.
Put several titans & engineers near generator.
If a disrupter get generator, titan will defence and engineer will repair
it soon to be prepared for emergencies , lets build one more generator somewhere and
don't forget building enough power plant.. How perfect!

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Way to recharge planes adutomatically!
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Set way point like below..
" shift + left click " will join two rally point ( first & last
one ) together.
Select all planes , click rally point on pad..

All plane will be recharged itself up.

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Let's defende with RPG towers instead of Titans.
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The winner always got good sword against enemy. that is defence doesn't bring
you victory, attacking does.
This tactic should be used on large map ,too ( because of on small map titan
is very excellent attacking unit .)
In case of large map surrounded by walls ( except gate ), titan cant do nothing
except base defence.
let's think about with watching below picture.
If you attack with your titans, they will be easily killed by laser
or art and besides they may shoot emp canon on your titans
To say, if you keep building only titans on such map, you will get no chance
for attacking with vehicles. As we know, GDI's main powerful attacking
unit is ground unit such as disrupter or mk2..
(for example, 5 orca bombers can destroy only 1 war factory, and 1 disrupter
can destroy warfactory by one shot )
So I suggest this tactics..
let's build RPG instead of titan for defence base. And besides, the RPG has much striking power than titans ( like most of guard towers )
Then u can buy disrupters while building rpgs for attacking.
And with producing disrupters, make some carryalls.
If you have enough carryalls for disrupter keep making orca bombers.
This tactic will be more effective with " reversal at the
eleventh hour - Emp rush ( next part )"

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Reversal at the eleventh hour - Emp Crush Kill Demolish!
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Well, this is wellknown strategy to the public.
In most battles, The longer time flows, the harder it is to kill NOD.
Here is reversal strategy long battle for only GDI.
Build an mcv and carry on that mcv with carryal near enemy.
Deploy mcv near enemy's base, build emp. and shot emp to base..

Now it's time to have some fun!

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Put engineers near essential structures.
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Everyone knows this tactic but it's hard
to find one who puts enough engineers up.
In a speed map "3" engineers, in a normal map "2" engineers would
be suitable
RPGs, obelisks, arts and sams can't defence
base. They can do just a killing job.
Engineers are a perfect defencer.
Now, lets be hired engineer to guard structure.
For example,
When 3 engineers ready to repair. 9 banshee can't destroy only 1 mcv.
In case of early titan rush ( usually on terrace ), if you put several engineers
that cant hurt. (in this case, u should have enough lasers, arts or tanks unless if you have enough engineers you
would die. )
If they attack with tongue,handle engineer skillfully and run away from tongue , at the point it almost destoried, repair.

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Usage of " T " key
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I think "t" the key is hottest hot key among TS hot keys.
It allows you to select units as unit type.
Usage is too easy....
You will find that stuff from ESC--->
[Option]--->[keyboard] --> [Selection]
Set up a special button for " same type unit
selection " as " t " or somthing.
Just select a unit and press " t " button. all same type units will be selected
at once.
This will solve troublesome unit selection work.
Selection can be done with over 2 kinds of unit ( use shift key to select units
at once)
this t key works on structure selecting, too..

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Emergency hero - Flying tiger
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Put a Mammoth like in the below picture.
In an emergency, this guy will do a
really cool job!

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Make sure removing obstacles (enemy's emp cannon).
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Situation - I'm going to drop disrupters over there and attack, but
enemy has an emp cannon...
In this case, how can we make the emp disable?
First of all, on the assumption that we are in upper situation, lets think
about it..
A disrupter rush can't succeed when emp is ready to shot on unit.
There can be some ways..
First way is, you can shoot an emp at enemy's emp with mcv dropping.
Second, game setting is mcv deploy disable, it cost 2500$ per a mcv. 2500$
isn't that cheap cost as u know..
So if you want to execute your plan with low cost, follow these instructions...
Make a wolverine and drop it with disrupters, at Emp cannon.
Select wolverine and fire at the enemy's emp.
When your disrupters have landed he will try to shoot his
emp and the emp will not work so therefor he has wasted his shot.
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