Medal of Honor Allied Assault Walkthrough from Mission 1: Lighting
the Torch. By Micheal Mullen
This guide reveals some spoilers to the first mission
of the game. Within the first mission, there are four sub-missions... this guide represents a walkthrough of these sub-missions.
In order to track all your objectives, use the "TAB" key.
Sub Mission 1: Rangers Lead The Way, November 7, 1942. Get
into the Algerian coastal village of Arzew and clean out the German troops.
|
 |
Objective: Infiltrate the German occupied village Objective:
Check the door Objective: Man the MG42 mounted machine gun Objective: Continue on your mission |
On the road to Arzew, your two transport caravans are stopped at a checkpoint.
The Germans discover something going on and the driver of the truck shoots the guard before being shot himself. Get out of
the truck and help your squadron into the town.
After backing the effort, you'll be instructed to check a large door
in one of the courtyards. Upon discovering that the door is locked, several German troops will begin shooting you and your
mates near the door. Make an effort to take out the enemy manning the MG42 mounted machine gun opposite the door you checked.
Once
the building is cleared, you'll need to run to the building, enter an open doorway and go up the stairs. At the top of the
stairs is a large mounted gun. Press "E" to operate the gun. Use your mouse to aim and your fire button to fire the weapon
as you'll come under fire from several German troops on the roofs across from you.
Now that you've cleared the area,
one of the remaining squadron members tells you to get moving. Go down the stairs and back to the large doors across from
the building. As you move to open them, get ready for a few soldiers on the offensive. Take them down, head down the path
through the doors and through a gate to your right and you'll complete sub mission 1.
|
Sub Mission 2: The Rescue Mission, Algeria, North Africa. Your
entire squadron has been wiped out by the ambushes at Arzew and that leaves only you to complete the mission. Rescue Major
Jack Grillo from interrogation and keep him alive. He knows the village and it's surroundings and will serve as a great guide
to complete the mission.
|
 |
Objective: Find and rescue the SAS agent. Objective:
Follow the SAS agent. Objective: Steal explosives from the fortress. Objective: Use explosives to escape. Objective:
Use explosives to destroy Flak 88.
|
Move through the gate down the path. Several enemy soldiers
will start shooting down from the right. Make sure you use the walls for cover. Move down the path and through a gate to the
right.
After the second gate, you'll be able to see Grillo's head in one of the second story windows in the building
to your left. There's a sniper to the southwest that you may want to take out before entering the building where Grillo is
being held. Inside the open doorway of the building are several German soldiers. Switch to grenade (5) and toss a grenade
in to take out some of the soldiers. Make sure you switch back to another weapon immediately after tossing the grenade so
you can target any survivors. Move into the building and quickly up the stairs. There will be a soldier or two waiting for
you on the second floor, eliminate them. Jack's holding cell is located at the back of the room. Use the "E" key to open the
cell and rescue Jack. |
Jack's a quick guy so you'll have to tail him closely. Follow him out of the
cell; grab the SING machine gun from the desk where Jack acquires the same weapon and head down the stairs. Make sure you
take out enemies quickly, if Jack dies, you fail. Once out on the paths, Jack will get a first aid pack from the building
on the left (there's one for you as well, should you need it). Jack will talk about getting the explosives and will run down
a hallway. There will be several soldiers down the hall, make sure you get them early (TIP: head shots take down many soldiers
in one shot). Also, don't shoot Jack even though he tends to walk into your target path.
Jack will lead you into a
big courtyard with spotlights. After telling you to avoid detection, you'll need to follow him to cross the courtyard without
detection. Once you get across from where you entered the courtyard, you'll notice a glowing red block in front of the south
gate, you'll return here during the next sub mission. At the end of the courtyard near the wall is a bulkhead that will get
you into the fortress. Once inside the fortress, stick close to Jack to protect him from several ambushes. Check out the rooms
in the hallway, Jack will grab a passport from one of the rooms after you find it. Follow Jack up the stairs to get some first
aid and some German soldiers and back down two flights of stairs to the basement. At the bottom of the stairs, get ready for
a heavy ambush after you enter the doorway. With all the German's down, Jack will lead you to the other side of the basement
where the explosives are, use your "E" key to pick them up. Follow Jack, he's fast so keep up.
Continue to follow Jack
back to the south gate, avoiding the spotlights. Move up to the glowing red block in front of the south gate and set the explosive
charge with the "E" key. Back up to avoid the explosion and watch the fireworks.
Behind the gate is a courtyard with
some well-trained soldiers. Clear them out and move to the Flak 88 cannons to the back of the courtyard (watch your back;
there are some soldiers that may still be there). Jack will instruct you to set the explosive on the Flak to the left while
he sets charges to the one on the right. After the explosion, meet Grillo at the gate to move onto the next sub mission.
|
Sub Mission 3: Sabotage at the Motorpool, Algeria, North Africa. Destroying
the Flak 88s eased up on the threat to the sea bound Allied forces and saving Grillo from interrogation helped keep vital
Allied information from German intelligence. Now you'll have to immobilize German forces by disabling transport trucks and
tanks.
|
 |
Objective: Disable Opel trucks (3) Objective:
Bomb Tanks (4) Objective: Bomb munitions cache Objective: Exfiltrate the facility
|
Once you get into this sub mission, move ahead and turn
right into the first hanger. Watch out for snipers. Head to the front of the closest truck and click the "E" key when you
see the red wire under the hood. This will disable the truck (2 trucks remaining). Move over to the other truck in the hanger
and do the same thing (1 truck remaining). As you're ready to exit the first hanger, the doorway to the second hanger is almost
immediately across from you. You have a solder or mechanic to take out as you're getting into the hanger. Disable the truck
(0 remaining, objective complete). |
Exit hanger two. Watch out for the powerful gunner and spotlight to the North.
Enter the open hanger to the west and get behind the tank. Press your "E" key to set a charge at the back of the tank (when
all the charges are set, they'll all activate), where the glowing red block is. Move back out into the courtyard and move
North towards the second tank. By this time, you'll come under heavy fire. Take out all gunners before setting second charge
(2 remaining).
Move on into the hanger at your right and expect opposition as you enter. To your right is the munitions
cache. Run over there and set a charge on the red glowing area by hitting the "E" key. Head on through the door behind you,
you'll be able to see the third tank. As you move to the third tank, expect opposition. Set the tank charge (1 remaining).
Now, move into the courtyard while avoiding spotlight detection. You'll notice that the fourth and final tank is in the center
of the big courtyard, surrounded by two spotlights. To avoid a quick death, kill the spotlight operators (one per tower) before
you proceed. Move to the tank and set the final charge, (0 remaining, objective complete). After doing this, turn around and
enter the security/guard building to the northeast behind the chain link fence. Expect heavy opposition inside the building.
Once
you've cleared the building, open the door at the back of the last room to encounter more enemy forces and another spotlight
gunner. Take out any soldiers on the ground and the spotlight gunner before proceeding. Move through the doorway and only
the loading dock. If you've cleared the courtyard, you can safely get off the dock and meet Jack in a jeep to head off to
your next sub mission.
|
Sub Mission 4: Lighting the Torch, Algeria, North Africa. Your
final target is a radar tracking station built into the side of a cliff. Destroying the radar will render the German coastal
batteries useless.
|
 |
Objective: Destroy the aircraft Objective:
Destroy all communications equipment Objective: Make your way to the lighthouse Objective: Signal the
fleet with the lighthouse beacon
|
To begin, Jack will be driving a Jeep as you operate
the .30 cal machine gun on its back. Eliminate all soldiers in the valley on the way to the airfield. Once you near the airfield,
a truck will ride up behind you with several gun-totting troops. Take out the troops and truck before they shoot you. |
On the airfield, there are several hangers with Stuka dive-bombers and numerous
barrels of fuel. Destroy them all. While Jack will make several rounds of the airstrip, there will be no shortage of angry
German soldiers. At one point, a Stuka will be making its way down the strip to take off. Damage it as much as possible before
it takes off, it will come back to try and take you out from the air. If you've caused a lot of damage already, it will be
easy to blast out of the sky. Once all the planes have been destroyed, Jack will pull up next to a doorway that leads to the
communications facility.
Go down the stairs of the communications facility, at the bottom of the stairs and to the
left is a door that leads to the communications room. Of course, it comes complete with Germans. Eliminate both with any weapon
you have. Once complete, run across the hall to get a first aid pack (the door to the right in the main hall) and the second
right door has some SING ammo, you'll need it. At the third right is a smaller hallway with more Germans. Once you get down
the hall, you'll find two rooms with rifle ammo and grenades (hint: jump to get the grenades). The last doorway on the left
is a bathroom with one German occupant. After taking out the German, turn around and head down the hall. The room at the end
of the hall has a pair of binoculars on the bench, they could prove useful. Return to the main hallway and continue down to
the elevator. Use the "E" key to press the elevator button to descend one floor. Expect a firefight at the bottom. The room
will be packed with Germans and has an opening to a lower second level where several soldiers are prone to tossing up grenades...
watch out.
Once you think you've cleared the lower and upper floors, take the elevator down one more level. Take out
any other soldiers and get onto the road to the lighthouse. Expect opposition on the road. Use the binoculars (the "7" key)
to look ahead at what's to come. Use the first smaller tower to help take out additional soldiers. You'll have to take out
the lighthouse sniper from the ground or when you get up to the top of the lighthouse.
Enter the tunnel to your right
and head up the stairs. At the top of the stairs will be a red level, pull it with the "E" key to start the beacon. Once the
beacon starts, head outside and you'll see a transport truck filled with Germans coming up the road. From your high vantage
point, try to take out as many as you can... you'll have to deal with them when you climb down the stairs again. After eliminating
the Germans, leave the tunnel and you'll soon see Jack driving a Jeep... run over to the Jeep to complete mission 1.
Congratulations
you've completed Mission 1. Sit back, stretch and get ready for more action in Mission 2.
|
|